This turns out to be an extremely fun, albeit a little bit scary, method of travel. We all have to do our part to conserve energy. If commuting to work this way is what I have to do, well, I'm comfortable with that.
Tuesday, November 4, 2008
What has 6 wheels, 4 feet, 1 motor, and lots of free time?
It's election day, and one topic that is on a lot of people's minds is energy, oil, and clean transportation. What's the solution? Electric vehicles? Car pooling? Bicycles? Skateboards? Randall Munroe and I decided to try all four at once. Here's a quick video of Randy on his electric skateboard holding onto a nylon strap tied to my bike carrying me holding a camera.
This turns out to be an extremely fun, albeit a little bit scary, method of travel. We all have to do our part to conserve energy. If commuting to work this way is what I have to do, well, I'm comfortable with that.
This turns out to be an extremely fun, albeit a little bit scary, method of travel. We all have to do our part to conserve energy. If commuting to work this way is what I have to do, well, I'm comfortable with that.
Wednesday, August 20, 2008
Google Maps developers enjoy extremely long walks through several beaches
It's quite possible that not a lot people reading this post have ever heard of MacDiarmid, Ontario, considering it's so small that I can't even find a population for it. I did find the population of Greenstone, Ontario, the township which encompasses MacDairmid and seven other communities. Greenstone's population is a solid 4,906 people. MacDiarmid is probably among the smaller half being one of four that don't have their own Wikipedia entry. I imagine that this puts their population right around the readership of my blog.
That being said, it's not entirely out of the question that there are MacDiarmid residents reading my blog. Actually it's entirely possible that as soon as this post goes up I will be the first Google search result for MacDiarmid. Especially if I say MacDiarmid enough. Now that I've convinced myself that I'm not totally wasting my time, I'd like to give some navigational advice, if I may, to the people of MacDiarmid.
If you're planning on taking a trip from MacDiarmid to Shebandowan, Ontario, it's a nice, three-hour drive down the Trans Canadian Highway, hugging the shore of scenic Lake Superior. A quick Google Maps look up will provide you with a handy, eight-turn route, and if you leave right after work, you'll be there in time for super.
MacDiarmid has a reputation for being a vacation destination for lovers of the great outdoors. It's likely you may be interesting in planning your Shebandowan trip as a hike or a bike ride. If so it'll probably be pretty tempting to click that new, convenient, little drop down to use Google Map's new walking directions feature. But if you live in MacDiarmid I highly recommend you get a second opinion first. Unless of course you're interested in heading down through the U.S. to circumnavigate the Great Lakes.
The entire walking trip from MacDiarmid to Shebandowan takes a brisk 25 days and 16 hours assuming you don't take any naps or stop for food. It covers 3,203km which is almost 14 times the distance that you'd travel in a car. On your way, you will pass though three U.S. states, take two ferry rides, and visit such major cities as Detroit and Milwaukee. Not to mention two border crossings. Don't forget to bring your passport!
Naively, one would guess that the walking directions from one place to another would be at most as long as the driving directions due to one-way streets and highways that wind around dense areas; this is a bit of city bias speaking. In some cases like these, however, there are un-walkable highways that are the only remotely direct route between two places. Though if you ask me, I'd prefer a little more rough hike through the woods to a 25 day hike with no rest. Maybe Google Maps developers are more adventurous than I am. Maybe they just get more vacation time.
There are definitely pairs of locations that Google considers unable to be connected via walking. I wonder what other kinds trips are possible to walk but have a similarly dramatic factor increase in walking distance. Can anyone find any that are bigger?
That being said, it's not entirely out of the question that there are MacDiarmid residents reading my blog. Actually it's entirely possible that as soon as this post goes up I will be the first Google search result for MacDiarmid. Especially if I say MacDiarmid enough. Now that I've convinced myself that I'm not totally wasting my time, I'd like to give some navigational advice, if I may, to the people of MacDiarmid.
MacDiarmid has a reputation for being a vacation destination for lovers of the great outdoors. It's likely you may be interesting in planning your Shebandowan trip as a hike or a bike ride. If so it'll probably be pretty tempting to click that new, convenient, little drop down to use Google Map's new walking directions feature. But if you live in MacDiarmid I highly recommend you get a second opinion first. Unless of course you're interested in heading down through the U.S. to circumnavigate the Great Lakes.
Naively, one would guess that the walking directions from one place to another would be at most as long as the driving directions due to one-way streets and highways that wind around dense areas; this is a bit of city bias speaking. In some cases like these, however, there are un-walkable highways that are the only remotely direct route between two places. Though if you ask me, I'd prefer a little more rough hike through the woods to a 25 day hike with no rest. Maybe Google Maps developers are more adventurous than I am. Maybe they just get more vacation time.
There are definitely pairs of locations that Google considers unable to be connected via walking. I wonder what other kinds trips are possible to walk but have a similarly dramatic factor increase in walking distance. Can anyone find any that are bigger?
Wednesday, July 16, 2008
Catty Scrap Cannon
A couple of weeks ago I was in Pennsylvania with Jeff and Sean, and you know what that means. Destroying things in order to building things which will eventually be used destroy things. A few months ago Sean got a long and very thick steel pipe in at the scrap yard. He saved it aside until Jeff and my next visit with the plans of turning it into a cannon. This sounded pretty dangerous to me so I, as always, was prepared with my camera, just in case anyone got hurt. Have you ever had the experience of hearing such a loud sound that it actually made you temporarily deaf? I think two weeks ago was my first actual experience with this.
Monday, June 9, 2008
Round written up in the NY Times.
I just wanted to post a quick note that Round has been written up by the NY Times. Here's the article on their website.
Monday, May 26, 2008
Province Town Century

Last summer Owen and I took this ride ourselves with a few adjustments. For starters we didn't plan to take the final ferry back the day we arrived. We planned a camping trip around our ride with several other friends. Secondly, we started from Braintree T station, the end of the Red Line, to cut out the cross-city ride and then took a less-direct, more scenic route across the South Shore.
When we began planning the camping trip, we realized we didn't have many friends who drove, so space in cars was at a premium. We ask the rest of them what was more important to ensure made it to the camp ground safely, the tents or Owen and I. The group unanimously voted on the tents so Owen and I had to find another way to get to the Cape. We spent the next couple of months trying to figure out what to do but with Owen's time warp portal only in pre-Alpha stage and the trebuchet being as weak as it is, we figured the only other option we had was to bike it. At least we wouldn't have to bike with tents.
We spent the summer training. Owen and I went on a 40-mile ride right at the beginning of the summer for a quick warm up. I continued this regiment by spending the summer programming and building things out of PVC while Owen chose to focus more on the riding aspect of the ride for his training. He took several more lengthy, one-day rides over the course of the summer but made to sure to keep me updated so that I wouldn't miss out on that part of the training.

Let me give you some advice if you're driving a car on route 6A down the Cape. If you see a cyclist riding in front of you, don't assume he's going to turn off any minute now; just pass him. I realize you're old and the road is narrow but seriously, you're holding up a line of ten cars.


That's my report. Owen grabbed our statistics from his GPS device:
Total distance: 108.23
Time moving: 7:44:57
Time elapsed (includes train ride from Davis to Braintree and lunch): 12:30
Average speed: 14.0
Max speed: 31.0
Monday, April 21, 2008
What a lot of people don't know about what makes software interesting.
I had a quick conversation with a grocery-store cashier yesterday that stuck with me for a while. He overheard Sarah and I talking about some technical stuff that piqued his interest and it came out that I was a software developer. He seemed pretty interested in that and asked me what kinds of projects I write. I mentioned that most recently I had written software for a museum installation and that for my full time job I work at a software company where I write software for doctor's offices.
His response was what stuck with me. He mentioned how it was nice for me to have some interesting side-projects to fill in the gaps I that must have from my boring day job. I didn't get into this with him due to the brevity of our conversation but I think his response is indicative of a very commonly held misconception about software development.
The irony of it is that if we're just considering the amount of rewarding technical challenges and interesting design decisions, his notions about the two projects are pretty much the exact opposite of reality. As fun an interesting as the museum installation, Round, has been for me, it's really not all that technically interesting. I'm not going to say it was easy for me but most of the reason that it was challenging was for two major issues. The first being that I had to learn a lot of new things as a result of being the only technical person on the project. Secondly I had relatively very little time to cram in all the work since I have another job.
On the other hand when it came to system design decisions, algorithms, abstraction decisions, code organization, or any of the important things we learn in a computer science degree, the decisions on Round were pretty straight forward. This comes in direct contrast to my day job, which I am very happy to say, provides very challenging and interesting problems.
Currently I work on a contract modeling system that enables doctors to analyze the contracts that they have with health-care insurance companies, cross reference them with their billing history, and figure out if they are being underpaid. I'm sure for anyone that is not a computer scientist this sounds incredibly boring. It's actually very fitting that it would considering the nature of the computing world. We invented computers specifically to do our boring work for us. It seems obvious that the work they do would sound boring. It's rare for a computer to get to spend it's CPU cycles on something fun an exciting like playing Chess. Such computers should consider themselves very lucky.
The challenges involved with the contract modeling project range from designing fast algorithms for cross referencing with billing history, creative mechanisms for caching previously computed values when the user will not be slowed down by the computation, and most importantly, the design of a sufficiently expressive language and interface for modeling the contracts that will not destroy the performance of the aforementioned algorithms. The work involves a lot of engineering and creativity as well as a lot of collaboration with other developers and non-developers alike.
Now don't get me wrong, writing Round was very interesting for me. I had total design control over the project, which is always nice and I had some creative input on the user interface and audio. I also learned new technologies which were really fun to use but really the allure to this project was that the result was fun. I was making art and helping my friend see his own art career come to fruition. It was (in direct contrast to my day job) something that my friends could go see and say "Wow, Mike, this project is really cool." It's a project that I personally enjoy using a lot.
Since none of my friends, save Todd, are doctors I don't really get that from my work. Actually I myself have no use for the software that I write at work, but that's not important. It's fascinating and it's solving a real-world problem. The state of health care in the United States, in my opinion, is on the verge of a logistical crisis, and has been for years. The company that I work for, AthenaHealth, is working to fix what it can with really good technology.
It does feel good to be working to solve a problem that effects us all on a political level and it's true that if a company's goals were too far off or even opposed to my own, I would not do the work. But I honestly, feeling good about the cause is mostly an ancillary benefit. For me, it's all about the technical challenge, not the result. I think most programmers would agree with me here. It just goes to show that you really can't conflate how interesting a software project is with how exciting the result is.
His response was what stuck with me. He mentioned how it was nice for me to have some interesting side-projects to fill in the gaps I that must have from my boring day job. I didn't get into this with him due to the brevity of our conversation but I think his response is indicative of a very commonly held misconception about software development.
The irony of it is that if we're just considering the amount of rewarding technical challenges and interesting design decisions, his notions about the two projects are pretty much the exact opposite of reality. As fun an interesting as the museum installation, Round, has been for me, it's really not all that technically interesting. I'm not going to say it was easy for me but most of the reason that it was challenging was for two major issues. The first being that I had to learn a lot of new things as a result of being the only technical person on the project. Secondly I had relatively very little time to cram in all the work since I have another job.
On the other hand when it came to system design decisions, algorithms, abstraction decisions, code organization, or any of the important things we learn in a computer science degree, the decisions on Round were pretty straight forward. This comes in direct contrast to my day job, which I am very happy to say, provides very challenging and interesting problems.
Currently I work on a contract modeling system that enables doctors to analyze the contracts that they have with health-care insurance companies, cross reference them with their billing history, and figure out if they are being underpaid. I'm sure for anyone that is not a computer scientist this sounds incredibly boring. It's actually very fitting that it would considering the nature of the computing world. We invented computers specifically to do our boring work for us. It seems obvious that the work they do would sound boring. It's rare for a computer to get to spend it's CPU cycles on something fun an exciting like playing Chess. Such computers should consider themselves very lucky.
The challenges involved with the contract modeling project range from designing fast algorithms for cross referencing with billing history, creative mechanisms for caching previously computed values when the user will not be slowed down by the computation, and most importantly, the design of a sufficiently expressive language and interface for modeling the contracts that will not destroy the performance of the aforementioned algorithms. The work involves a lot of engineering and creativity as well as a lot of collaboration with other developers and non-developers alike.
Now don't get me wrong, writing Round was very interesting for me. I had total design control over the project, which is always nice and I had some creative input on the user interface and audio. I also learned new technologies which were really fun to use but really the allure to this project was that the result was fun. I was making art and helping my friend see his own art career come to fruition. It was (in direct contrast to my day job) something that my friends could go see and say "Wow, Mike, this project is really cool." It's a project that I personally enjoy using a lot.
Since none of my friends, save Todd, are doctors I don't really get that from my work. Actually I myself have no use for the software that I write at work, but that's not important. It's fascinating and it's solving a real-world problem. The state of health care in the United States, in my opinion, is on the verge of a logistical crisis, and has been for years. The company that I work for, AthenaHealth, is working to fix what it can with really good technology.
It does feel good to be working to solve a problem that effects us all on a political level and it's true that if a company's goals were too far off or even opposed to my own, I would not do the work. But I honestly, feeling good about the cause is mostly an ancillary benefit. For me, it's all about the technical challenge, not the result. I think most programmers would agree with me here. It just goes to show that you really can't conflate how interesting a software project is with how exciting the result is.
Friday, March 21, 2008
Hearing Voices




The exhibit opened this past Sunday so I took the trip down to Connecticut with Halsey, his girlfriend Laura, and an entourage of my nine most supporting friends to go to the reception. Brian's parents happen to live near the museum so Sarah, Emma, Trevor, Owen and I stayed over night. Nicolle, Jeff, Bob, and Chessie all showed up the day of.



As far as technical details go, Round is developed entirely in Python using GStreamer. The device we're using is Nokia N800, which I chose primarily for the fact that it runs entirely free and open source software. Having a device where one can really open up and hack the internals is pretty critical for any project that's as specialized as Round. Roundware, the software use to run the project, has been released under the GPL at sourceforge.net
After deciding on the device Halsey ventured to send some emails around and see if Nokia might be interested in donating the devices for use at the museum. As it turns out, they did, so Halsey and I would like to extend a big thank you to Nokia for that. I'd also like to thank Owen Williams, a good friend of mine, whose knowledge of Python and GStreamer really helped me expedite my development process. To that end I'd also like to thank the good people of the GStreamer IRC channel and mailing list for their endless patients and key insights.
Finally I'd like to thank my nine awesome friends who took the time to come all the way down to the other side of Connecticut just to see our project and be supportive and Brian's parents for housing all of us for the night.
Monday, January 14, 2008
Catty Scrap Tall Bike

The idea was to rummage around in Sean's scrap metal yard for discarded bicycles and weld them together into one giant bicycle. Building a tall bike is a pretty straight-forward process if one has access to just a couple of suitable bike frames and knows how to weld. If one has access and endless supply of unsuitable bike frames and knows someone who has seen someone else weld, the process is significantly less straight forward.


We then had a bike with pedals three feet off the ground, a fork for handle bars, and no place to sit. We solved the handle-bar problem no sweat. We just took another fork and connected it right-side up to the up-side down one. The existing wheel and axle made a perfect connector for the two forks so that's why there's a decorative, fourth wheel on top of the bike.




We ended up using parts from six different bikes, two whole frames, one extra fork, one set of hacked up frame parts, an extra five-speed hub, a derailer, a seat, and a bunch of spare chains. I admit it wasn't pretty but it was so beautiful. Next time I visit we'll try to fix the chain situation.
Subscribe to:
Posts (Atom)